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Let me first make a suggestion. First, understand, yourself, what OO really means at a deep level. It is not, fundamentally, about inheritance, and when inheritance is employed it should be done so that all subclasses of a given class have exactly the same interface with no additional public methods. To break this rule introduces entropy into the program, ...


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If you're looking for AP Computer Science A-level object stuff, Greenfoot is excellent. It's an OO game-design environment created specifically for teaching about OO. It's free (though there is a textbook that can be quite helpful), and there is a large teacher community that regularly posts new labs and assignments.


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