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You say you're looking for a program that builds upon the basics of printing one line on the screen. I don't look at "hello world" as a basis to build upon. It's more of a sanity check: can the student use an editor, compile, run a program. The next program does not need to build on it per se. So for my students the next step is the "Collatz ...


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I'm a student, not a professional educator. I think the resource that helped me understand design patterns the best was Game Programming Patterns https://gameprogrammingpatterns.com/flyweight.html which includes many original Go4 patterns as well as some gamedev-specific ones. You mentioned in a comment that this is already the textbook for the course, which ...


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