I frequently teach our CS1 class (taught in Java), and have noticed a problem with critical thinking/planning skills on programs of any substantial size. This seems to be related to two problems: (1) not fully internalizing what tools are available to them (e.g., String methods like charAt
, length
), and (2) not thinking through/planning ahead/leaving enough time when writing their program. I would like to foster these skills, but I am at a loss. This is a class of complete programming novices. Most students have no prior experience. Some students have a little prior experience in some OOP language, but it is usually self-taught with little regard to breaking down larger problems.
The first problem seems easy enough (encourage students to write a glossary of tools we learn with examples - we only require knowledge of a handful of methods), but students rarely do it. The second problem has been a white whale of mine for the past year and a half. I teach activity diagrams and model problem solving in class, but when I try to require activity diagrams as part of program submission, I mostly get students who solve the program first, then reverse engineer their diagram. I would love to require their diagrams to be submitted ahead of time for feedback, but I do not have the time to grade it before the program is due. I do have some students who show up to office hours and never pull out their computer - they just draw diagrams with me, and they are fantastic students. But, they are the minority.
I fully believe these skills are just as important, and perhaps more important, than eventually writing that correct program, but the program of course is what they need to be able to do. How do I teach/evaluate these skills effectively in class in light of all the other material that needs to be covered?