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I teach an introductory Scratch class to a group of elementary-school students. Most of the focus is on having fun creating simple games, but i still try to introduce a little higher-level programming as well, so that they have the tools when they decide they need them.

What are some relatively easy games that require using a list that i can assign them?
Ideally it should be something that can be done in an hour-long lesson.

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  • $\begingroup$ I think there are probably hundreds of games that would use lists; I'm not sure whether it's practical to fit these options in the Stack Exchange format. Do you have any specific game types in mind, or additional constraints to limit the answer set a bit? $\endgroup$
    – Aurora0001
    Commented May 25, 2017 at 14:43
  • $\begingroup$ @Aurora0001 Well, i specifically ask for "relatively easy games". I can try and narrow it down a bit more. $\endgroup$
    – Scimonster
    Commented May 25, 2017 at 14:48
  • $\begingroup$ I'm sure you can imagine there are hundreds of ideas that could meet that criteria; perhaps including the tasks that you've set so far would help so that answers can get a clearer picture of what might be useful to you, rather than a big list of every game that could possibly use a list, which probably won't help you so much. $\endgroup$
    – Aurora0001
    Commented May 25, 2017 at 14:51
  • $\begingroup$ We've started a discussion about this question on meta here. $\endgroup$
    – Ben I.
    Commented May 25, 2017 at 15:52
  • $\begingroup$ @Scimonster I think it would be useful to try and narrow the question based on the answers so far and the meta discussion - with the aim of re-opening. $\endgroup$ Commented Jun 4, 2017 at 15:54

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A variant on the usual random drill and practice test would be to pre-populate with the questions and answers, then remove question and answer from each as they get answered correctly, allowing players to get more practice on the questions they get wrong. Here's an example for times tables.

You could try something for an adventure game, building up an inventory of items collected in a list. Another possibility would be an adaptive 20 questions style game, adding additional questions into a database (of sorts) as the player gets to the end of a branch of the tree.

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You could create a spelling game where the set words get increasingly more difficult. The words will be stored as a list and a loop is used to cycle through the words as they answer the questions.

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    $\begingroup$ Linking the words to an audio recording of each, see e.g. $\endgroup$
    – Miles
    Commented May 25, 2017 at 9:43

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