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I highly recommend checking out a language called Processing. Processing is designed for novices, and makes it easy to create visual and interactive programs without a ton of boilerplate.

Here's an example Processing sketch:

void draw() {
  ellipse(mouseX, mouseY, 25, 25);
}

This is a full program that draws a circle wherever the mouse is, 60 times per second.

circle trail

Related:

Shameless self-promotion: I wrote a series of tutorials for Processing available here. I'd love to talk more about using these in a curriculum.

I highly recommend checking out a language called Processing. Processing is designed for novices, and makes it easy to create visual and interactive programs without a ton of boilerplate.

Related:

Shameless self-promotion: I wrote a series of tutorials for Processing available here. I'd love to talk more about using these in a curriculum.

I highly recommend checking out a language called Processing. Processing is designed for novices, and makes it easy to create visual and interactive programs without a ton of boilerplate.

Here's an example Processing sketch:

void draw() {
  ellipse(mouseX, mouseY, 25, 25);
}

This is a full program that draws a circle wherever the mouse is, 60 times per second.

circle trail

Related:

Shameless self-promotion: I wrote a series of tutorials for Processing available here. I'd love to talk more about using these in a curriculum.

1
source | link

I highly recommend checking out a language called Processing. Processing is designed for novices, and makes it easy to create visual and interactive programs without a ton of boilerplate.

Related:

Shameless self-promotion: I wrote a series of tutorials for Processing available here. I'd love to talk more about using these in a curriculum.